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Axis & Allies Combat Simulator/Calculator

Questions? Comments? dskelly@kagi.com
Last Update: 3.17.2007

Overview:
Revised Edition Rules. Enter the number of units in the fields on the right eg . Press and winning calculations will be computed after a few seconds. Average IPC loss for the battles will be shown as well.

About:
I wrote this because I was interested in winning percentages vs unit mixes and IPC values. Specifically mixing in artillery, battleships and bombers and their effects on battles vs costs, air attack vs sea units, using fighters as adequate defense, etc. For instance, look at these land battles: and . They are different mixes of attackers (same IPC values, 35), against your generic defender (same IPC values, 30). See how the numbers change after running each sim. Now look at this air vs sea battle . Add 30 IPC in fighters or 30 IPC in bombers and compare the results. .

How it Works:
The sim takes each unit on attack and pits it against each unit on defense, using their respective attack and defense values for calculating hits. It randomly plays out all combat rounds until there are no units left for either the attacker, defender, or both (mutual destruction). This is repeated 1000 times, and the averages are displayed. The results tend to be ± 2%.

Cases NOT Handled:
*Submarine special abilities that are not handled: hitting water only, pre-emptive strikes, submerging and sub/destroyer interaction. Super subs will attack on a 3 though. There are no bombardments, AA guns or amphibious assaults calculated.

Maybe someday I'll get to those. But for now, it means that sub interaction isn't quite right. There is also no verification between sea and land units. So if you've ever wondered how a bunch of infantry would stack up against a couple of beached battleships, now's your chance to .
Simulator Options
Heavy Bombers Super Submarines AA Guns Jet Fighters
Attacker
Defender




Infantrynone

Artillery

Tank

Fighter

Bomber





Transport

Submarine*

Destroyer

AcftCarrier

Battleship





IPC Value





Attacker
Mutual Destruction
Defender
AveIPCLoss

Ave Win %




fighter

Hit Counter